![]() ![]() ![]() Graphics History Software Rendering Old-fashioned way (Use ray casting) Fixed-Function Immediate Mode (What we have used) Programmable Pipeline (~2001) GL Shading Language (What we will learn) CUDA/OpenCL (GPGPU) (~2008) General Purpose GPU Programmingħ General Purpose Graphics Processing Unit 1 Lecture 13: OpenGL Shading Language (GLSL)ĬOMP 175: Computer Graphics April 18, 2018Ģ Motivation Last week, we discussed the many of the new “tricks” in Graphics require low-level access to the Graphics pipeline For example, using textures, which is a pain in regular OpenGL.ģ Programmable Pipeline (~2001) CUDA/OpenCL (GPGPU) (~2008)
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